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Incontrol unity disable controller
Incontrol unity disable controller













If your Project contains multiple settings Assets, use the gear menu in the top-right corner of the window to choose which one to use. If your Project doesn't contain an input settings Asset, click Create settings asset in the Settings window to create one.

incontrol unity disable controller

The Input System stores input settings in Assets. :Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.21f1/Editor/Data/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/EventSystem.To configure the Input System individually for each project, go to Edit > Project Settings… > Input System Package from Unity's main menu. InControl.InControlInputModule rocess() (at Assets/InControl/Source/GUI/InControlInputModule.cs:185) InControl.InControlInputModule rocessMouseEvent() (at Assets/InControl/Source/GUI/InControlInputModule.cs:667) InControl.InControlInputModule rocessMouseEvent(Int32) (at Assets/InControl/Source/GUI/InControlInputModule.cs:678) InControl.InControlInputModule rocessMove(PointerEventData) (at Assets/InControl/Source/GUI/InControlInputModule.cs:285) Item.ItemViewSlot:OnPointerEnter(PointerEventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlot.cs:166) CompoundElements.ActionButton:OnPointerEnter(PointerEventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:160) (UnityEngine.GameObject target, eventData, +EventFunction`1 functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.21f1/Editor/Data/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/ExecuteEvents.cs:261) ( handler, eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.21f1/Editor/Data/Resources/PackageManager/BuiltInPackages//Runtime/EventSystem/ExecuteEvents.cs:106) ( eventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlot.cs:103) ( eventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/CompoundElements/ActionButton.cs:255) Item.ItemViewSlotsContainerBase+c_Displa圜lass63_0.b_1 () (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Item/ItemViewSlotsContainerBase.cs:205) (.Item.ItemViewSlotEventData slotEventData) (at Assets/Opsive/UltimateInventorySystem/Scripts/UI/Menus/Shop/ShopMenu.cs:310)

incontrol unity disable controller

PotentialQuotientFor (圜ollection amount) (at Assets/Opsive/UltimateInventorySystem/Scripts/Exchange/CurrencyOwner.cs:108) 圜ollection.PotentialQuotientFor (圜ollection other) (at Assets/Opsive/UltimateInventorySystem/Scripts/Exchange/Currenc圜ollection.cs:1313) NullReferenceException: Object reference not set to an instance of an object specifically it says (sorry it's long and I feel awful posting it but I can't find what instance or object it's referring to!): Or maybe it's the other way around and this is the issue altogether. So I am hoping by resolving the first part will tie that one up because it seems to be working fine using a keyboard or auto interact. Strangely enough, I also get a weird error involving what looks like is an InControl issue which only comes up if I A) use the controller to instigate the shop and B) Don't use Auto Interact". If I hit back/cancel it reverts to working fine quick enough but obviously looks and feels quite rough around the edges. (question 2.)Ģ) When I open a shop not using "Auto Interact", which unfortunately really doesn't work for my game it will open the menu but already have the first item on the list, up to the quantity selection selected. In the docs I got the hint it was saying by doing it on my player input that should work? I have "Disable Cursor" selected and it works fine for my UCC on game launch and everything else but if I open the inventory or a shop the cursor always comes up. I have a couple of questions that I will inevitably need to tend to though to smoothen the integration.ġ) Is there a way to disable to mouse cursor pop up when opening menus? Or have I missed something in a component? Hopefully, this one is pretty easy.

incontrol unity disable controller incontrol unity disable controller

I have a lovely little inventory system going on and in general, it all works very well with controller support.















Incontrol unity disable controller